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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - [Bisected]Piglit glx/glx-multithread-shader-compile aborted"
href="https://bugs.freedesktop.org/show_bug.cgi?id=69200#c9">Comment # 9</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - [Bisected]Piglit glx/glx-multithread-shader-compile aborted"
href="https://bugs.freedesktop.org/show_bug.cgi?id=69200">bug 69200</a>
from <span class="vcard"><a class="email" href="mailto:kenneth@whitecape.org" title="Kenneth Graunke <kenneth@whitecape.org>"> <span class="fn">Kenneth Graunke</span></a>
</span></b>
<pre>In particular, the glsl_type class needs locking in get_record_instance and
get_array_instance to ensure that only one flyweight will be created for a
particular type, and that the hash tables won't be corrupted.</pre>
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