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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - [BDW Bisected] Unigine-valley_1_0 performance reduced ~10%"
href="https://bugs.freedesktop.org/show_bug.cgi?id=86242#c3">Comment # 3</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - [BDW Bisected] Unigine-valley_1_0 performance reduced ~10%"
href="https://bugs.freedesktop.org/show_bug.cgi?id=86242">bug 86242</a>
from <span class="vcard"><a class="email" href="mailto:kenneth@whitecape.org" title="Kenneth Graunke <kenneth@whitecape.org>"> <span class="fn">Kenneth Graunke</span></a>
</span></b>
<pre>(In reply to Eero Tamminen from <a href="show_bug.cgi?id=86242#c1">comment #1</a>)
<span class="quote">> Wendy, there have been mentions of PMA issue having much larger benefits (on
> HSW) in Valve games and Lightsmark. Could you mail me information about the
> performance before and after the indicated Mesa commit in Lightsmark and all
> the games?</span >
Eero, I never actually tested PMA on Lightsmark or Valve games...I wouldn't
expect it to make a big impact. It sounds like you're thinking of the shadow_c
performance fix, which is different.
I'm okay with reverting the PMA stuff if it's a loss overall. I'm kind of
surprised though...</pre>
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