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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - fs_generator::generate_code(const cfg_t*, int): Assertion `inst->force_writemask_all' failed in Witcher2 with INTEL_DEBUG=shader_time"
href="https://bugs.freedesktop.org/show_bug.cgi?id=86974#c2">Comment # 2</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - fs_generator::generate_code(const cfg_t*, int): Assertion `inst->force_writemask_all' failed in Witcher2 with INTEL_DEBUG=shader_time"
href="https://bugs.freedesktop.org/show_bug.cgi?id=86974">bug 86974</a>
from <span class="vcard"><a class="email" href="mailto:eero.t.tamminen@intel.com" title="Eero Tamminen <eero.t.tamminen@intel.com>"> <span class="fn">Eero Tamminen</span></a>
</span></b>
<pre>Created <span class=""><a href="attachment.cgi?id=110413" name="attach_110413" title="Gdb output of "shader_time" crash when not using "--enable-debug" asserts">attachment 110413</a> <a href="attachment.cgi?id=110413&action=edit" title="Gdb output of "shader_time" crash when not using "--enable-debug" asserts">[details]</a></span>
Gdb output of "shader_time" crash when not using "--enable-debug" asserts
(disregard previous comment, I did incomplete build)
>From the Gdb output one can see that without "--enable-debug" asserts, Mesa
with "shader_time" does past-the-array-end access, tries to access data through
invalid pointer it got that way, and crashes.
Valgrind doesn't work with Witcher2, so I couldn't get info on whether
something goes wrong already earlier.</pre>
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