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    <body><span class="vcard"><a class="email" href="mailto:huax.lu@intel.com" title="lu hua <huax.lu@intel.com>"> <span class="fn">lu hua</span></a>
</span> changed
              <a class="bz_bug_link 
          bz_status_ASSIGNED "
   title="ASSIGNED - [BSW]Piglit spec_glsl-1.50_execution_geometry-basic fails"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=84777">bug 84777</a>
          <br>
             <table border="1" cellspacing="0" cellpadding="8">
          <tr>
            <th>What</th>
            <th>Removed</th>
            <th>Added</th>
          </tr>

         <tr>
           <td style="text-align:right;">Status</td>
           <td>NEEDINFO
           </td>
           <td>ASSIGNED
           </td>
         </tr></table>
      <p>
        <div>
            <b><a class="bz_bug_link 
          bz_status_ASSIGNED "
   title="ASSIGNED - [BSW]Piglit spec_glsl-1.50_execution_geometry-basic fails"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=84777#c29">Comment # 29</a>
              on <a class="bz_bug_link 
          bz_status_ASSIGNED "
   title="ASSIGNED - [BSW]Piglit spec_glsl-1.50_execution_geometry-basic fails"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=84777">bug 84777</a>
              from <span class="vcard"><a class="email" href="mailto:huax.lu@intel.com" title="lu hua <huax.lu@intel.com>"> <span class="fn">lu hua</span></a>
</span></b>
        <pre>(In reply to Ben Widawsky from <a href="show_bug.cgi?id=84777#c28">comment #28</a>)
<span class="quote">> I cannot reproduce this locally with mesa master. Can you please try to
> reproduce this after doing a hard reboot of the target, and running nothing
> else in between? 

> I've seen the behavior you describe on CHV in particular when GPU resets do
> not actually reset state, and all subsequent tests will hang. If you can
> still reproduce after the hard reboot, can you please attached the gzipped
> results.json?</span >

Finished one cycle full piglit testing on latest master branch.
pass count is similar to BDW.
One case has GPU hang issue, the GPU hang issue is unstable. I am unable
reproduce it manually, the full log is too large, I will give you the log
location via mail.

case                                 BDW    BSW  BUG
spec_ARB_timer_query_timestamp-get   PASS   FAIL <a class="bz_bug_link 
          bz_status_RESOLVED  bz_closed"
   title="RESOLVED WONTFIX - [BSW]Piglit spec_ARB_timer_query_timestamp-get fails"
   href="show_bug.cgi?id=84791">bug 84791</a>
spec_arb_shading_language_packing_execution_built-in-functions_vs-packHalf2x16 
PASS  FAIL 
spec_arb_shading_language_packing_execution_built-in-functions_vs-unpackHalf2x16
 PASS  FAIL  <a class="bz_bug_link 
          bz_status_ASSIGNED "
   title="ASSIGNED - [BSW]Piglit spec_arb_shading_language_packing_execution_built-in-functions_vs-packHalf2x16 fails"
   href="show_bug.cgi?id=84223">bug 84223</a>
shaders_glsl-routing  PASS   FAIL <a class="bz_bug_link 
          bz_status_ASSIGNED "
   title="ASSIGNED - [BSW Bisected]Piglit shaders_glsl-routing fails"
   href="show_bug.cgi?id=84826">bug 84826</a>
spec_glsl-1.10_execution_built-in-functions_vs-op-le-int-int-using-if  PASS
GPU_hang

log:
@test:
Piglit/spec_glsl-1.10_execution_built-in-functions_vs-op-le-int-int-using-if
errors_ignored!
 libGL: OpenDriver: trying /opt/X11R7/lib/dri/tls/i965_dri.so
 libGL: OpenDriver: trying /opt/X11R7/lib/dri/i965_dri.so
!
info: @@@Returncode: 0


test case start at: Fri Jan  5 16:22:15 2001
test case end at:   Fri Jan  5 16:22:17 2001

Errors:
libGL: OpenDriver: trying /opt/X11R7/lib/dri/tls/i965_dri.so
libGL: OpenDriver: trying /opt/X11R7/lib/dri/i965_dri.so


Dmesg:<3>[20185.674527] [drm:i915_hangcheck_elapsed [i915]] *ERROR* Hangcheck
timer elapsed... render ring idle


Output:
 bin/shader_runner
/GFX/Test/Piglit/piglit/generated_tests/spec/glsl-1.10/execution/built-in-functions/vs-op-le-int-int-using-if.shader_test
-auto
PIGLIT: {"result": "pass" }


Piglit
returncode: 0
result: GPU hang
summary:
Piglit/spec_glsl-1.10_execution_built-in-functions_vs-op-le-int-int-using-if   
GPU_hang</pre>
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