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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - INTEL_DEBUG=shader_time always asserts in fs_generator::generate_code() when Mesa is built with --enable-debug (= with asserts)"
href="https://bugs.freedesktop.org/show_bug.cgi?id=86974#c6">Comment # 6</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - INTEL_DEBUG=shader_time always asserts in fs_generator::generate_code() when Mesa is built with --enable-debug (= with asserts)"
href="https://bugs.freedesktop.org/show_bug.cgi?id=86974">bug 86974</a>
from <span class="vcard"><a class="email" href="mailto:eero.t.tamminen@intel.com" title="Eero Tamminen <eero.t.tamminen@intel.com>"> <span class="fn">Eero Tamminen</span></a>
</span></b>
<pre>And the second assert with "shader_time" actually happens also with everything,
even glxgears.
A test patch that fixes / works around at least the asserts that get triggered
with every GL program would be appreciated, so that I can check whether there's
some further Witcher2 specific assert.</pre>
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