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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - INTEL_DEBUG=shader_time always asserts in fs_generator::generate_code() when Mesa is built with --enable-debug (= with asserts)"
href="https://bugs.freedesktop.org/show_bug.cgi?id=86974#c5">Comment # 5</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - INTEL_DEBUG=shader_time always asserts in fs_generator::generate_code() when Mesa is built with --enable-debug (= with asserts)"
href="https://bugs.freedesktop.org/show_bug.cgi?id=86974">bug 86974</a>
from <span class="vcard"><a class="email" href="mailto:eero.t.tamminen@intel.com" title="Eero Tamminen <eero.t.tamminen@intel.com>"> <span class="fn">Eero Tamminen</span></a>
</span></b>
<pre>Created <span class=""><a href="attachment.cgi?id=110789" name="attach_110789" title="Gdb output on second assert">attachment 110789</a> <a href="attachment.cgi?id=110789&action=edit" title="Gdb output on second assert">[details]</a></span>
Gdb output on second assert
(In reply to Matt Turner from <a href="show_bug.cgi?id=86974#c4">comment #4</a>)
<span class="quote">> This is fixed by my
> [RFC 6/9] i965/fs: Remove force_writemask_all assertion for execsize < 8.
> patch from Oct 31.
>
> It's part of an RFC series, but it could go in separately. The only thing
> that makes me hesitate is that I don't know how the execution mask works
> exactly for instructions with execution size < shader dispatch width.</span >
If I remove that assert, the next assert the game hits with "shader_time" is
this:
witcher2: ../../../../../../src/mesa/drivers/dri/i965/brw_eu_emit.c:285:
validate_reg: Assertion `hstride == 0' failed.</pre>
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