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<b><a class="bz_bug_link
bz_status_NEEDINFO "
title="NEEDINFO - Compilation is *very* slow."
href="https://bugs.freedesktop.org/show_bug.cgi?id=87103#c8">Comment # 8</a>
on <a class="bz_bug_link
bz_status_NEEDINFO "
title="NEEDINFO - Compilation is *very* slow."
href="https://bugs.freedesktop.org/show_bug.cgi?id=87103">bug 87103</a>
from <span class="vcard"><a class="email" href="mailto:mattst88@gmail.com" title="Matt Turner <mattst88@gmail.com>"> <span class="fn">Matt Turner</span></a>
</span></b>
<pre>Yes, that shader (n = 60) cannot be register allocated (at least with our
current scheduling and allocation code) and ends up generating nearly 3600
instructions.</pre>
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