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<th>Bug ID</th>
<td><a class="bz_bug_link
bz_status_NEW "
title="NEW - Changes to state such as render targets change fragment shader without marking it dirty."
href="https://bugs.freedesktop.org/show_bug.cgi?id=87619">87619</a>
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<th>Summary</th>
<td>Changes to state such as render targets change fragment shader without marking it dirty.
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<th>Product</th>
<td>Mesa
</td>
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<th>Version</th>
<td>git
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<th>Hardware</th>
<td>x86-64 (AMD64)
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<th>OS</th>
<td>Linux (All)
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<th>Status</th>
<td>NEW
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<th>Severity</th>
<td>normal
</td>
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<th>Priority</th>
<td>medium
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<th>Component</th>
<td>Drivers/DRI/i965
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<th>Assignee</th>
<td>idr@freedesktop.org
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<th>Reporter</th>
<td>mike@LunarG.com
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<th>QA Contact</th>
<td>intel-3d-bugs@lists.freedesktop.org
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<pre>Created <span class=""><a href="attachment.cgi?id=111194" name="attach_111194" title="Patch to set dirty bit when changing fragment shader.">attachment 111194</a> <a href="attachment.cgi?id=111194&action=edit" title="Patch to set dirty bit when changing fragment shader.">[details]</a></span>
Patch to set dirty bit when changing fragment shader.
A fragment program can change because of Non-Orthogonal-State changes.
brw_update_texture_surfaces needs to run because of changed surface offsets.
Set BRW_NEW_FRAGMENT_PROGRAM dirty bit in brw_upload_wm_prog to signal that.
This defect is demonstrated by the new fbo/fbo-mrt-new-bind.c test that I sent
to the piglit mailing list.</pre>
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