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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - [SNB] rendering issues in minecraft GLSL mod."
href="https://bugs.freedesktop.org/show_bug.cgi?id=48241#c3">Comment # 3</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - [SNB] rendering issues in minecraft GLSL mod."
href="https://bugs.freedesktop.org/show_bug.cgi?id=48241">bug 48241</a>
from <span class="vcard"><a class="email" href="mailto:megwattt@gmail.com" title="MWATTT <megwattt@gmail.com>"> <span class="fn">MWATTT</span></a>
</span></b>
<pre>There are two compenents for the Minecraft's shader mod: the mod and
shaderpacks.
The mod is here:
<a href="http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1286604-shaders-mod-updated-by-karyonix">http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1286604-shaders-mod-updated-by-karyonix</a>
The last version supports Minecraft 1.8 (but not 1.8.1).
The mod can be installed by executing the .jar file. It will create a new
profile.
Most shaderpacks can be found on the first post from the link above. The most
used shaderpack is SEUS :
<a href="http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1280299-sonic-ethers-unbelievable-shaders-v10-1">http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1280299-sonic-ethers-unbelievable-shaders-v10-1</a>.
Shaderpacks must be placed on /home/USER/.minecraft/shaderpacks (the folder is
automatically created when the mod is started).
The main problem I've encountred with this one is a shader compilation failure
(affect all OpenSource drivers). The SEUS's shaderpack use texture2Dlod in
fragment shader without enabling any extensions, which AFAIK sould not be used
on GLSL 1.20. A workaround is to bump all affected shaders to 1.30. The driconf
option "force_glsl_extensions_warn" semms to be a simpler workaround.
There are also a lot framebuffer related problem on SandyBridge with some
shaderpacks, including SEUS, which doesn't happend on others drivers (r600g).
That lead to a black screen.
About apitrace, can I send a trace which is something like 200Mo?</pre>
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