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<body><span class="vcard"><a class="email" href="mailto:huax.lu@intel.com" title="lu hua <huax.lu@intel.com>"> <span class="fn">lu hua</span></a>
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<a class="bz_bug_link
bz_status_NEW "
title="NEW - [HSW/BSW]Piglit sporadically causes GPU hang"
href="https://bugs.freedesktop.org/show_bug.cgi?id=87138">bug 87138</a>
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<th>What</th>
<th>Removed</th>
<th>Added</th>
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<td style="text-align:right;">Status</td>
<td>NEEDINFO
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<td>NEW
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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - [HSW/BSW]Piglit sporadically causes GPU hang"
href="https://bugs.freedesktop.org/show_bug.cgi?id=87138#c8">Comment # 8</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - [HSW/BSW]Piglit sporadically causes GPU hang"
href="https://bugs.freedesktop.org/show_bug.cgi?id=87138">bug 87138</a>
from <span class="vcard"><a class="email" href="mailto:huax.lu@intel.com" title="lu hua <huax.lu@intel.com>"> <span class="fn">lu hua</span></a>
</span></b>
<pre>Test on BSW with latest drm-intel-nightly kernel, this issue still exists.
kernel:
commit 4fa23142a15526f4a4b5df61f26eacdd558a849a
Author: Daniel Vetter <<a href="mailto:daniel.vetter@ffwll.ch">daniel.vetter@ffwll.ch</a>>
Date: Fri Dec 19 15:33:33 2014 +0100
drm-intel-nightly: 2014y-12m-19d-14h-33m-07s UTC integration manifest
test log:
@test:
Piglit/spec_glsl-1.20_execution_tex-miplevel-selection_GL2:textureProj_2DShadow
errors_ignored!
libGL: OpenDriver: trying /opt/X11R7/lib/dri/tls/i965_dri.so
libGL: OpenDriver: trying /opt/X11R7/lib/dri/i965_dri.so
!
info: @@@Returncode: 0
test case start at: Mon Jan 1 18:32:57 2001
test case end at: Mon Jan 1 18:33:01 2001
Errors:
libGL: OpenDriver: trying /opt/X11R7/lib/dri/tls/i965_dri.so
libGL: OpenDriver: trying /opt/X11R7/lib/dri/i965_dri.so
Dmesg:<3>[25371.894786] [drm:i915_hangcheck_elapsed [i915]] *ERROR* Hangcheck
timer elapsed... render ring idle
Output:
bin/tex-miplevel-selection GL2:textureProj 2DShadow -auto -fbo
Summary: 58212/58212 passed
PIGLIT: {"result": "pass" }
Piglit
returncode: 0
result: GPU hang
summary:
Piglit/spec_glsl-1.20_execution_tex-miplevel-selection_GL2:textureProj_2DShadow
GPU_hang</pre>
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