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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - [IVB/HSW/BDW] DOTA2 segfaults unless Mesa is configured with (non-default) --enable-glx-tls"
href="https://bugs.freedesktop.org/show_bug.cgi?id=72902#c34">Comment # 34</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - [IVB/HSW/BDW] DOTA2 segfaults unless Mesa is configured with (non-default) --enable-glx-tls"
href="https://bugs.freedesktop.org/show_bug.cgi?id=72902">bug 72902</a>
from <span class="vcard"><a class="email" href="mailto:eero.t.tamminen@intel.com" title="Eero Tamminen <eero.t.tamminen@intel.com>"> <span class="fn">Eero Tamminen</span></a>
</span></b>
<pre>(In reply to Eero Tamminen from <a href="show_bug.cgi?id=72902#c33">comment #33</a>)
<span class="quote">> (In reply to <a href="show_bug.cgi?id=72902#c32">comment #32</a>)
> > I'm not convinced there is a bug, Mesa used here was just misconfigured.
> >
> > There is documentation about how the dispatch works here (which touches the
> > tls topic): <a href="http://www.mesa3d.org/dispatch.html">http://www.mesa3d.org/dispatch.html</a>
>
> E.g. pixman configure.ac seems to automatically detect & enable TLS when
> compiler supports it. Is there some reason why Mesa couldn't or shouldn't
> do the same?</span >
Ian?</pre>
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