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<base href="https://bugs.freedesktop.org/" />
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<th>Bug ID</th>
<td><a class="bz_bug_link
bz_status_NEW "
title="NEW - [BDW]Piglit/spec_ARB_gpu_shader5_compiler_indirect-projGradOffset-shadow.frag fails"
href="https://bugs.freedesktop.org/show_bug.cgi?id=88357">88357</a>
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<th>Summary</th>
<td>[BDW]Piglit/spec_ARB_gpu_shader5_compiler_indirect-projGradOffset-shadow.frag fails
</td>
</tr>
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<th>Product</th>
<td>Mesa
</td>
</tr>
<tr>
<th>Version</th>
<td>unspecified
</td>
</tr>
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<th>Hardware</th>
<td>All
</td>
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<th>OS</th>
<td>Linux (All)
</td>
</tr>
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<th>Status</th>
<td>NEW
</td>
</tr>
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<th>Severity</th>
<td>normal
</td>
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<th>Priority</th>
<td>medium
</td>
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<th>Component</th>
<td>Drivers/DRI/i965
</td>
</tr>
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<th>Assignee</th>
<td>idr@freedesktop.org
</td>
</tr>
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<th>Reporter</th>
<td>huax.lu@intel.com
</td>
</tr>
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<th>QA Contact</th>
<td>intel-3d-bugs@lists.freedesktop.org
</td>
</tr></table>
<p>
<div>
<pre>System Environment:
--------------------------
Platform: BDW
Libdrm:
(master)libdrm-2.4.58-21-gd7c0a08bc576deb07df6c3f91f393ca8edd0c4bf
Mesa: (10.4)fffe533f08d7c0cc61841195216e54587a1b77ad
Xserver:
(server-1.16-branch)xorg-server-1.16.3-1-gf39ac527baab8a38d023e3a8416757ccfcead42a
Xf86_video_intel:(master)2.99.917-26-gee79d1885509a2a94acb80e0c416cb276ba7c453
Libva: (master)e97ac9e78cd475a13e722c455e34d5d39d0f059d
Libva_intel_driver:(master)1a4e98338b8b498895eabe3a151f48e5c624bb63
Kernel: (drm-intel-fixes)e3e6efcd638d3caa18d9e89f235c7d6fc32c1f0b
Piglit fdf804da1479e216bb1eb7f84984a29d266ba0a5
Bug detailed description:
-----------------------------
This new case fail on BDW with mesa master and 10.4 branch. Test on IVB, it
works well.
output:
libGL: OpenDriver: trying /opt/X11R7/lib/dri/tls/i965_dri.so
libGL: OpenDriver: trying /opt/X11R7/lib/dri/i965_dri.so
Failed to compile fragment shader
/GFX/Test/Piglit/piglit/tests/spec/arb_gpu_shader5/compiler/indirect-projGradOffset-shadow.frag:
0:6(12): error: extension `GL_ARB_gpu_shader5' unsupported in fragment shader
Shader source:
// [config]
// expect_result: pass
// glsl_version: 1.30
// [end config]
#version 130
#extension GL_ARB_gpu_shader5: require
uniform int i;
uniform vec4 coord;
uniform sampler2DShadow s[5];
void main()
{
float f = textureProjGradOffset(s[i], coord, coord.xy, coord.zw,
ivec2(-5, 3));
gl_FragColor = vec4(0, f, 0, 1);
}
PIGLIT: {"result": "fail" }
Reproduce steps:
----------------------------
1. xinit
2. ./bin/glslparsertest
tests/spec/arb_gpu_shader5/compiler/indirect-projGradOffset-shadow.frag pass
1.30</pre>
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