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            <b><a class="bz_bug_link 
          bz_status_NEW "
   title="NEW - [gen4] GPU hang in glmark-es2"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=85367#c6">Comment # 6</a>
              on <a class="bz_bug_link 
          bz_status_NEW "
   title="NEW - [gen4] GPU hang in glmark-es2"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=85367">bug 85367</a>
              from <span class="vcard"><a class="email" href="mailto:kenneth@whitecape.org" title="Kenneth Graunke <kenneth@whitecape.org>"> <span class="fn">Kenneth Graunke</span></a>
</span></b>
        <pre>The draws are:

341 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 18)
342 glUniformMatrix4fv(...)
343 glVertexAttribPointer(...)
344 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 18, type =
GL_UNSIGNED_SHORT, indices = NULL)

Removing the glUniformMatrix4fv call between the two makes the hang disappear. 
This corresponds to removing the CONSTANT_BUFFER packet between the two
3DPRIMITIVE packets...</pre>
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