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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - [gen4] GPU hang in glmark-es2"
href="https://bugs.freedesktop.org/show_bug.cgi?id=85367#c5">Comment # 5</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - [gen4] GPU hang in glmark-es2"
href="https://bugs.freedesktop.org/show_bug.cgi?id=85367">bug 85367</a>
from <span class="vcard"><a class="email" href="mailto:kenneth@whitecape.org" title="Kenneth Graunke <kenneth@whitecape.org>"> <span class="fn">Kenneth Graunke</span></a>
</span></b>
<pre>Created <span class=""><a href="attachment.cgi?id=112383" name="attach_112383" title="Trimmed apitrace which reproduces the hang (344 GL calls)">attachment 112383</a> <a href="attachment.cgi?id=112383&action=edit" title="Trimmed apitrace which reproduces the hang (344 GL calls)">[details]</a></span>
Trimmed apitrace which reproduces the hang (344 GL calls)
Still no idea what's going on. I managed to trim down an apitrace to a mere
344 GL calls, and only two draw calls...still reproduces the issue.
Either draw call appears to work fine by itself - you apparently have to do
them together.</pre>
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