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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - Gameplay-football crashes while starting"
href="https://bugs.freedesktop.org/show_bug.cgi?id=88628#c2">Comment # 2</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - Gameplay-football crashes while starting"
href="https://bugs.freedesktop.org/show_bug.cgi?id=88628">bug 88628</a>
from <span class="vcard"><a class="email" href="mailto:imamdxl8805@gmail.com" title="Md Imam Hossain <imamdxl8805@gmail.com>"> <span class="fn">Md Imam Hossain</span></a>
</span></b>
<pre>(In reply to Neil Roberts from <a href="show_bug.cgi?id=88628#c1">comment #1</a>)
<span class="quote">> The game seems to work for me except that it has lots of fuzzy artefacts. I
> think that is a different problem though.
>
> The line that it is complaining about looks like this:
>
> for (float sample = 0; sample < numSamples; sample++) {
>
> If you enable GL_ARB_gpu_shader5 then I think sample becomes a reserved word
> because it is a type qualifier so it makes sense that it wouldn't compile.
> However the shader is not enabling that extension and it is using GLSL
> version 1.2. Your report says that it is using GLSL 1.3. I wonder if the
> game has changed since you tried it? I am using Public Beta 08. What version
> are you using?</span >
You are right I statement about game's OpenGL and GLSL version is incorrect. I
am using the same version as you. So how do I skip crashing the game, why it
starts for you not for me?</pre>
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