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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - [SNB/IVB/HSW/BDW Bisected]Piglit spec_EGL_NOK_texture_from_pixmap_basic fails"
href="https://bugs.freedesktop.org/show_bug.cgi?id=88841#c8">Comment # 8</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - [SNB/IVB/HSW/BDW Bisected]Piglit spec_EGL_NOK_texture_from_pixmap_basic fails"
href="https://bugs.freedesktop.org/show_bug.cgi?id=88841">bug 88841</a>
from <span class="vcard"><a class="email" href="mailto:jason@jlekstrand.net" title="Jason Ekstrand <jason@jlekstrand.net>"> <span class="fn">Jason Ekstrand</span></a>
</span></b>
<pre>(In reply to Sergio Perez from <a href="show_bug.cgi?id=88841#c6">comment #6</a>)
<span class="quote">> the mentioned commit (90bd943f2abafd5e3ea29ab8397fd4682ef74170) causes my
> installation of the game "Europa Universalis 4" to segfault
>
> could this be related? (issue also not fixed with aforementioned branch)
>
> Reproduce steps:
> -------------------------
> 1. start eu4
> 2. start single player game
>
> backtrace
> #0 0xf743f5d6 in ytiled_to_linear_faster () from /usr/lib32/dri/i965_dri.so
> #1 0xf74405bb in tiled_to_linear () from /usr/lib32/dri/i965_dri.so
> #2 0xf743c161 in intel_gettexsubimage_tiled_memcpy () from
> /usr/lib32/dri/i965_dri.so
> #3 0xf743c2ec in intel_get_tex_image () from /usr/lib32/dri/i965_dri.so
> #4 0xf71a16db in _mesa_get_texture_image () from /usr/lib32/dri/i965_dri.so
> #5 0xf71a1867 in _mesa_GetnTexImageARB () from /usr/lib32/dri/i965_dri.so
> #6 0xf71a18e1 in _mesa_GetTexImage () from /usr/lib32/dri/i965_dri.so
> #7 0x09213699 in GfxTransparentAt(TextureGFX*, int, int, unsigned char*,
> int) ()
> #8 0x08f7fdbe in CMaskedSpriteType::TransparenteAt(CVector2<short> const&,
> unsigned short) const ()
> #9 0x0919d213 in C2dVisibleObject::IntersectDistance(CVector2<float>,
> CMatrix4<float> const&, CVector3<float>, CVector3<float>&, bool) ()
> #10 0x09181ccf in CGraphics::Render2dTree(CMatrix4<float> const&,
> CGraphicalObject*, SScissorRectangle const*) ()
> #11 0x09181d6d in CGraphics::Render2dTree(CMatrix4<float> const&,
> CGraphicalObject*, SScissorRectangle const*) ()
> #12 0x09181a11 in CGraphics::Render2dObjectsToScreen(bool) ()
> #13 0x08e98630 in CFrontEnd::Render() ()
> #14 0x08e963b7 in CFrontEnd::Idle(bool) ()
> #15 0x090f5b1e in CApplication::UpdateOneFrame(bool) ()
> #16 0x090f5c7c in CApplication::Run() ()
> #17 0x089e7fdd in main ()</span >
This is related, but probably a different issue. Please open another bug.
If you could, it would be helpful if you could take an apitrace
(<a href="http://apitrace.github.io/">http://apitrace.github.io/</a>) of the game up until it crashes, upload it
somewhere, and provide that on the bug.</pre>
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