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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - Flickering objects in Goat Simulator"
href="https://bugs.freedesktop.org/show_bug.cgi?id=87364#c1">Comment # 1</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - Flickering objects in Goat Simulator"
href="https://bugs.freedesktop.org/show_bug.cgi?id=87364">bug 87364</a>
from <span class="vcard"><a class="email" href="mailto:lemody@gmail.com" title="Tapani Pälli <lemody@gmail.com>"> <span class="fn">Tapani Pälli</span></a>
</span></b>
<pre>This sounds very similar to problem where bounding box size does not match
actual object size. Then you can end up 'oscillating visibility' on the borders
of screen as the bounding box might be visible and generate occlusion query
samples but actual object not. If I understand the description correctly
though, the bounding box size matches the object?</pre>
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