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    <body><span class="vcard"><a class="email" href="mailto:mattst88@gmail.com" title="Matt Turner <mattst88@gmail.com>"> <span class="fn">Matt Turner</span></a>
</span> changed
              <a class="bz_bug_link 
          bz_status_RESOLVED  bz_closed"
   title="RESOLVED NOTOURBUG - Severe noise corruption observed while running WebGL “Fluid Simulation ”"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=87345">bug 87345</a>
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          <tr>
            <th>What</th>
            <th>Removed</th>
            <th>Added</th>
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           <td style="text-align:right;">Status</td>
           <td>REOPENED
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           <td>RESOLVED
           </td>
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         <tr>
           <td style="text-align:right;">Resolution</td>
           <td>---
           </td>
           <td>NOTOURBUG
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            <b><a class="bz_bug_link 
          bz_status_RESOLVED  bz_closed"
   title="RESOLVED NOTOURBUG - Severe noise corruption observed while running WebGL “Fluid Simulation ”"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=87345#c10">Comment # 10</a>
              on <a class="bz_bug_link 
          bz_status_RESOLVED  bz_closed"
   title="RESOLVED NOTOURBUG - Severe noise corruption observed while running WebGL “Fluid Simulation ”"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=87345">bug 87345</a>
              from <span class="vcard"><a class="email" href="mailto:mattst88@gmail.com" title="Matt Turner <mattst88@gmail.com>"> <span class="fn">Matt Turner</span></a>
</span></b>
        <pre>(In reply to qiang.miao from <a href="show_bug.cgi?id=87345#c9">comment #9</a>)
<span class="quote">> Can't agree with you
> Why the same code can work correctly on Windows?

> If these variables areundefined variables like you said
> WebGL will report error and draw nothing

> +  vec2 uv = vec2(0, 0);
>    vec2 motion = decode2( texture2D(sampler_fluid, uv))*pixelSize*0.75;
>  
> -  vec2 uv = uv - motion; // add fluid motion
> +  uv = uv - motion; // add fluid motion


> -  vec2 gz; // blue blur2 gradient vector
> +  vec2 gz = vec2(0, 0); // blue blur2 gradient vector

> Those variables are defined without initial value
> There is something wrong with shader compiler on how to handle default value</span >

No.

The GLSL spec says "Reading a variable before writing (or initializing) it is
legal, however the value is undefined."</pre>
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