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<body><span class="vcard"><a class="email" href="mailto:qiang.miao@intel.com" title="qiang.miao@intel.com">qiang.miao@intel.com</a>
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<a class="bz_bug_link
bz_status_REOPENED "
title="REOPENED - Severe noise corruption observed while running WebGL “Fluid Simulation ”"
href="https://bugs.freedesktop.org/show_bug.cgi?id=87345">bug 87345</a>
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<th>What</th>
<th>Removed</th>
<th>Added</th>
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<td style="text-align:right;">Status</td>
<td>RESOLVED
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<td>REOPENED
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<td style="text-align:right;">Resolution</td>
<td>NOTOURBUG
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<td>---
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<b><a class="bz_bug_link
bz_status_REOPENED "
title="REOPENED - Severe noise corruption observed while running WebGL “Fluid Simulation ”"
href="https://bugs.freedesktop.org/show_bug.cgi?id=87345#c9">Comment # 9</a>
on <a class="bz_bug_link
bz_status_REOPENED "
title="REOPENED - Severe noise corruption observed while running WebGL “Fluid Simulation ”"
href="https://bugs.freedesktop.org/show_bug.cgi?id=87345">bug 87345</a>
from <span class="vcard"><a class="email" href="mailto:qiang.miao@intel.com" title="qiang.miao@intel.com">qiang.miao@intel.com</a>
</span></b>
<pre>Can't agree with you
Why the same code can work correctly on Windows?
If these variables areundefined variables like you said
WebGL will report error and draw nothing
+ vec2 uv = vec2(0, 0);
vec2 motion = decode2( texture2D(sampler_fluid, uv))*pixelSize*0.75;
- vec2 uv = uv - motion; // add fluid motion
+ uv = uv - motion; // add fluid motion
- vec2 gz; // blue blur2 gradient vector
+ vec2 gz = vec2(0, 0); // blue blur2 gradient vector
Those variables are defined without initial value
There is something wrong with shader compiler on how to handle default value</pre>
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