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<b><a class="bz_bug_link
bz_status_ASSIGNED "
title="ASSIGNED - [SNB+ Bisected]Ogles3conform ES3-CTS.gtf.GL3Tests.packed_pixels.packed_pixels fails"
href="https://bugs.freedesktop.org/show_bug.cgi?id=88905#c4">Comment # 4</a>
on <a class="bz_bug_link
bz_status_ASSIGNED "
title="ASSIGNED - [SNB+ Bisected]Ogles3conform ES3-CTS.gtf.GL3Tests.packed_pixels.packed_pixels fails"
href="https://bugs.freedesktop.org/show_bug.cgi?id=88905">bug 88905</a>
from <span class="vcard"><a class="email" href="mailto:lemody@gmail.com" title="Tapani Pälli <lemody@gmail.com>"> <span class="fn">Tapani Pälli</span></a>
</span></b>
<pre>(In reply to Tapani Pälli from <a href="show_bug.cgi?id=88905#c3">comment #3</a>)
<span class="quote">> (In reply to Tapani Pälli from <a href="show_bug.cgi?id=88905#c2">comment #2</a>)
> > (In reply to Tapani Pälli from <a href="show_bug.cgi?id=88905#c1">comment #1</a>)
> > > There seems to be issues with texture upload when type is GL_FLOAT and
> > > format is GL_LUMINANCE, GL_ALPHA or GL_LUMINANCE_ALPHA.
> >
> > urgh unfortunately the problem is bigger than this, plan was to expose this
> > for only ES2 but it seems ES3 also now uses it, this is not taken account in
> > mesa_es3_error_check_format_and_type and perhaps some other places .. will
> > dig deeper.
>
> To be clear, I mean that some of the added half-float support seems to be
> enabling/executed also for ES3 which makes test fail.</span >
And unfortunately the added float support too :/ I will investigate how to make
this specific for gles2.</pre>
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