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    <body><table border="1" cellspacing="0" cellpadding="8">
        <tr>
          <th>Bug ID</th>
          <td><a class="bz_bug_link 
          bz_status_NEW "
   title="NEW - dungeon defenders crashes after vbo_exec_DrawRangeElements call"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=89084">89084</a>
          </td>
        </tr>

        <tr>
          <th>Summary</th>
          <td>dungeon defenders crashes after vbo_exec_DrawRangeElements call
          </td>
        </tr>

        <tr>
          <th>Product</th>
          <td>Mesa
          </td>
        </tr>

        <tr>
          <th>Version</th>
          <td>git
          </td>
        </tr>

        <tr>
          <th>Hardware</th>
          <td>x86-64 (AMD64)
          </td>
        </tr>

        <tr>
          <th>OS</th>
          <td>Linux (All)
          </td>
        </tr>

        <tr>
          <th>Status</th>
          <td>NEW
          </td>
        </tr>

        <tr>
          <th>Severity</th>
          <td>normal
          </td>
        </tr>

        <tr>
          <th>Priority</th>
          <td>medium
          </td>
        </tr>

        <tr>
          <th>Component</th>
          <td>Drivers/DRI/i965
          </td>
        </tr>

        <tr>
          <th>Assignee</th>
          <td>idr@freedesktop.org
          </td>
        </tr>

        <tr>
          <th>Reporter</th>
          <td>karolherbst@me.com
          </td>
        </tr>

        <tr>
          <th>QA Contact</th>
          <td>intel-3d-bugs@lists.freedesktop.org
          </td>
        </tr></table>
      <p>
        <div>
        <pre>Created <span class=""><a href="attachment.cgi?id=113354" name="attach_113354" title="backtrace of the crash">attachment 113354</a> <a href="attachment.cgi?id=113354&action=edit" title="backtrace of the crash">[details]</a></span>
backtrace of the crash

There is a bugzilla entry for the game already:
<a href="https://bugzilla.icculus.org/show_bug.cgi?id=5847">https://bugzilla.icculus.org/show_bug.cgi?id=5847</a>

I was curious if mesa could validate the input of the
vbo_exec_DrawRangeElements call to return an error instead of segfaulting later
on, even if this is an application bug.

If there is nothing mesa can do, because of integrity with OpenGL specs I am
fine with a CLOSED-INVALID, but it would be nice to have some optional
workarounds nethertheless.

mesa-e68b67b53fce39a8c93188262d9e795ca50750ac used for the backtrace.</pre>
        </div>
      </p>
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