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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - [BDW Bisected]Piglit/shaders_glsl-max-varyings fails"
href="https://bugs.freedesktop.org/show_bug.cgi?id=88793#c3">Comment # 3</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - [BDW Bisected]Piglit/shaders_glsl-max-varyings fails"
href="https://bugs.freedesktop.org/show_bug.cgi?id=88793">bug 88793</a>
from <span class="vcard"><a class="email" href="mailto:mattst88@gmail.com" title="Matt Turner <mattst88@gmail.com>"> <span class="fn">Matt Turner</span></a>
</span></b>
<pre>Created <span class=""><a href="attachment.cgi?id=113420" name="attach_113420" title="reduce to 108 varyings to avoid VS spilling">attachment 113420</a> <a href="attachment.cgi?id=113420&action=edit" title="reduce to 108 varyings to avoid VS spilling">[details]</a></span> <a href='page.cgi?id=splinter.html&bug=88793&attachment=113420'>[review]</a>
reduce to 108 varyings to avoid VS spilling</pre>
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