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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - [radeonsi] [bisected] reaction-game crashes with GLSL compiler error"
href="https://bugs.freedesktop.org/show_bug.cgi?id=89064#c4">Comment # 4</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - [radeonsi] [bisected] reaction-game crashes with GLSL compiler error"
href="https://bugs.freedesktop.org/show_bug.cgi?id=89064">bug 89064</a>
from <span class="vcard"><a class="email" href="mailto:cworth@cworth.org" title="Carl Worth <cworth@cworth.org>"> <span class="fn">Carl Worth</span></a>
</span></b>
<pre>I'm glad to hear that the bug in Reaction Quake has since been fixed.
But I'm concerned to learn that the patches I wrote never landed---that's a bit
distressing.
For reference, it looks like my latest patch after all of the discussion is
here:
<a href="http://lists.freedesktop.org/archives/mesa-dev/2014-August/065087.html">http://lists.freedesktop.org/archives/mesa-dev/2014-August/065087.html</a>
I'll need to track down why that was never committed, (I was probably waiting
for review at the time?). And I'll also need to track down what other changes I
might have in branches that never got pushed.
That said, I don't think that that change to Mesa would mean that Reaction
Quake with the bug would start working. It really was sending a bogus shader to
Mesa, and it really was just a bug in Mesa that was causing it to be accepted
as valid.
(This is all based on my recollection which might not be fully accurate.)
-Carl</pre>
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