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<b><a class="bz_bug_link
bz_status_ASSIGNED "
title="ASSIGNED - [BDW/BSW Bisected]Piglit spec_ARB_shader_atomic_counters_array-indexing fails"
href="https://bugs.freedesktop.org/show_bug.cgi?id=87258#c7">Comment # 7</a>
on <a class="bz_bug_link
bz_status_ASSIGNED "
title="ASSIGNED - [BDW/BSW Bisected]Piglit spec_ARB_shader_atomic_counters_array-indexing fails"
href="https://bugs.freedesktop.org/show_bug.cgi?id=87258">bug 87258</a>
from <span class="vcard"><a class="email" href="mailto:kenneth@whitecape.org" title="Kenneth Graunke <kenneth@whitecape.org>"> <span class="fn">Kenneth Graunke</span></a>
</span></b>
<pre>(In reply to Ben Widawsky from <a href="show_bug.cgi?id=87258#c5">comment #5</a>)
<span class="quote">> Created <span class=""><a href="attachment.cgi?id=113516" name="attach_113516" title="VS does the enables differently than ps">attachment 113516</a> <a href="attachment.cgi?id=113516&action=edit" title="VS does the enables differently than ps">[details]</a></span> <a href='page.cgi?id=splinter.html&bug=87258&attachment=113516'>[review]</a> [review]
> VS does the enables differently than ps
>
> Please test</span >
Hey, nice catch, Ben! I didn't spot this when I was looking at it a while ago.
Using the CE register makes a lot of sense.
A couple of suggestions on the patch:
1. Could you put a /* HSW+ */ comment after the #define BRW_ARF_CE 0x40?
2. Could we put the MESA_SHADER_VERTEX case before the uses_kill case, just to
keep the two pixel shader cases together?
3. I think vstride should be 0, not 4...I honestly have no idea why brw_ip_reg
is the way it is, but it's been that way forever. We should probably also drop
the NOTE! and ? comments.
Assuming the vstride change actually works, and you're good with those
suggestions, feel free to put my R-b on it.</pre>
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