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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - GS statistics fail on SNB"
href="https://bugs.freedesktop.org/show_bug.cgi?id=89210#c2">Comment # 2</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - GS statistics fail on SNB"
href="https://bugs.freedesktop.org/show_bug.cgi?id=89210">bug 89210</a>
from <span class="vcard"><a class="email" href="mailto:mattst88@gmail.com" title="Matt Turner <mattst88@gmail.com>"> <span class="fn">Matt Turner</span></a>
</span></b>
<pre>I'm not sure if it's relevant, but in case it saves anyone some time:
Sandybridge's GS runs in SIMD4x1 mode, whereas everything else's GS runs in
SIMD4x2. If we're calculating number of primitives generated based on number of
shader invocations, that may account for the difference.</pre>
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