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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - Unreal Engine demo doesn't run"
href="https://bugs.freedesktop.org/show_bug.cgi?id=86469#c9">Comment # 9</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - Unreal Engine demo doesn't run"
href="https://bugs.freedesktop.org/show_bug.cgi?id=86469">bug 86469</a>
from <span class="vcard"><a class="email" href="mailto:jason@jlekstrand.net" title="Jason Ekstrand <jason@jlekstrand.net>"> <span class="fn">Jason Ekstrand</span></a>
</span></b>
<pre>(In reply to Tapani Pälli from <a href="show_bug.cgi?id=86469#c8">comment #8</a>)
<span class="quote">> I dont have access right now but the last clause is something like
> "regardless of the actual hw implementation thread should not assume
> registers above 16 can be used" but yep, one can experiment</span >
I seem to recall at least having started that experiment at some point. I
think I gave up because the generator asserts 16 MRFs all over the place and I
didn't want to bother special-casing SNB all the way down.</pre>
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