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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - valgrind errors in glsl-fs-uniform-array-loop-unroll.shader_test; random code generation"
href="https://bugs.freedesktop.org/show_bug.cgi?id=79202#c2">Comment # 2</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - valgrind errors in glsl-fs-uniform-array-loop-unroll.shader_test; random code generation"
href="https://bugs.freedesktop.org/show_bug.cgi?id=79202">bug 79202</a>
from <span class="vcard"><a class="email" href="mailto:itoral@igalia.com" title="Iago Toral <itoral@igalia.com>"> <span class="fn">Iago Toral</span></a>
</span></b>
<pre>We are not checking out-of-bounds accesses into the pull_constant_loc array.
I sent a patch for review that fixes this:
<a href="http://lists.freedesktop.org/archives/mesa-dev/2015-March/079009.html">http://lists.freedesktop.org/archives/mesa-dev/2015-March/079009.html</a></pre>
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