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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - Bad int(floatBitsToInt(vec4))"
href="https://bugs.freedesktop.org/show_bug.cgi?id=89508#c1">Comment # 1</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - Bad int(floatBitsToInt(vec4))"
href="https://bugs.freedesktop.org/show_bug.cgi?id=89508">bug 89508</a>
from <span class="vcard"><a class="email" href="mailto:mattst88@gmail.com" title="Matt Turner <mattst88@gmail.com>"> <span class="fn">Matt Turner</span></a>
</span></b>
<pre>Thanks for the report. It's really nice to get shader_test files that
demonstrate the bug. :)
We're storing temps[] to scratch space -- I expect that has more to do with the
problem than int() or floatBitsToInt().
I'll hopefully take a closer look at this soon. If there's a smaller test case,
that'd be nice as well.
As an aside: we're almost certainly going to generate better shader code for a
uniform array than a non-const temporary array. Assuming you hit this bug in a
real application, it's something you might want to change if possible.</pre>
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