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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - i965: Using EWA algorithm for isotropic case"
href="https://bugs.freedesktop.org/show_bug.cgi?id=82463#c17">Comment # 17</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - i965: Using EWA algorithm for isotropic case"
href="https://bugs.freedesktop.org/show_bug.cgi?id=82463">bug 82463</a>
from <span class="vcard"><a class="email" href="mailto:itoral@igalia.com" title="Iago Toral <itoral@igalia.com>"> <span class="fn">Iago Toral</span></a>
</span></b>
<pre>(In reply to Iago Toral from <a href="show_bug.cgi?id=82463#c16">comment #16</a>)
<span class="quote">> Created <span class=""><a href="attachment.cgi?id=114249" name="attach_114249" title="texgrad piglit test rendering result (with patches)">attachment 114249</a> <a href="attachment.cgi?id=114249&action=edit" title="texgrad piglit test rendering result (with patches)">[details]</a></span>
> texgrad piglit test rendering result (with patches)
>
> This shows the result (in master) of the piglit test:</span >
^^^^^^
I meant with master + the 2 patches attached here
<span class="quote">> bin/arb_shader_texture_lod-texgrad -auto -fbo
>
> Rendering with texture and textureGrad are not the same. If we remove patch
> 1/2 so that we don't lower textureGrad to compute LOD manually, then both
> renderings look like the one on the left, which are different from the
> renderings we obtain with master.</span ></pre>
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