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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - [hsw] GPU HANG: ecode 0:0x84dfbffe, in cubestorm [28178], reason: Ring hung, action: reset"
href="https://bugs.freedesktop.org/show_bug.cgi?id=88207#c3">Comment # 3</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - [hsw] GPU HANG: ecode 0:0x84dfbffe, in cubestorm [28178], reason: Ring hung, action: reset"
href="https://bugs.freedesktop.org/show_bug.cgi?id=88207">bug 88207</a>
from <span class="vcard"><a class="email" href="mailto:apinheiro@igalia.com" title="Alejandro Piñeiro (freenode IRC: apinheiro) <apinheiro@igalia.com>"> <span class="fn">Alejandro Piñeiro (freenode IRC: apinheiro)</span></a>
</span></b>
<pre>The bug is already fixed on master. I bisected, and it got solved with this
commit:
commit 02ca66fbc3e2b272afcb9bae66348d3b1900e2c3
Author: Kenneth Graunke <<a href="mailto:kenneth@whitecape.org">kenneth@whitecape.org</a>>
Date: Thu Aug 21 14:41:17 2014 -0700
i965: Use unsynchronized maps for the program cache on LLC platforms.
There's no reason to stall on pwrite - the CPU always appends to the
buffer and never modifies existing contents, and the GPU never writes
it. Further, the CPU always appends new data before submitting a batch
that requires it.
This code predates the unsynchronized mapping feature, so we simply
didn't have the option when it was written.
Ideally, we would do this for non-LLC platforms too, but unsynchronized
mapping support only exists for LLC systems.
Saves a bunch of stall avoidance copies when uploading shaders.
v2: Rebase on changes to previous patch.
Signed-off-by: Kenneth Graunke <<a href="mailto:kenneth@whitecape.org">kenneth@whitecape.org</a>>
Reviewed-by: Kristian Høgsberg <<a href="mailto:krh@bitplanet.net">krh@bitplanet.net</a>> [v1]
Should I close the bug?</pre>
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