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    <body><span class="vcard"><a class="email" href="mailto:neil@linux.intel.com" title="Neil Roberts <neil@linux.intel.com>"> <span class="fn">Neil Roberts</span></a>
</span> changed
              <a class="bz_bug_link 
          bz_status_NEEDINFO "
   title="NEEDINFO - [SKL]Render error in some games (etqw-demo, nexuiz, portal)"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=89058">bug 89058</a>
          <br>
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          <tr>
            <th>What</th>
            <th>Removed</th>
            <th>Added</th>
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         <tr>
           <td style="text-align:right;">Status</td>
           <td>NEW
           </td>
           <td>NEEDINFO
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            <b><a class="bz_bug_link 
          bz_status_NEEDINFO "
   title="NEEDINFO - [SKL]Render error in some games (etqw-demo, nexuiz, portal)"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=89058#c17">Comment # 17</a>
              on <a class="bz_bug_link 
          bz_status_NEEDINFO "
   title="NEEDINFO - [SKL]Render error in some games (etqw-demo, nexuiz, portal)"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=89058">bug 89058</a>
              from <span class="vcard"><a class="email" href="mailto:neil@linux.intel.com" title="Neil Roberts <neil@linux.intel.com>"> <span class="fn">Neil Roberts</span></a>
</span></b>
        <pre>According to Anuj in <a class="bz_bug_link 
          bz_status_NEW "
   title="NEW - [SKL]etqw system hang when running 3D games"
   href="show_bug.cgi?id=89039">bug 89039</a> a rendering error in etqw-demo was fixed in this
patch:

<a href="http://cgit.freedesktop.org/mesa/mesa/commit/?id=5a06ee7384934f8b5177">http://cgit.freedesktop.org/mesa/mesa/commit/?id=5a06ee7384934f8b5177</a>

That patch is now in Git master (5a06ee7384) so it may be worth trying again
with that.

The screenshot from etqw looks more like a problem with the vertices getting
the wrong position. In that case it makes sense that that patch would help with
the problem because as far as I can tell the Doom III engine which etqw is
based on uses ARBvp programs which would cause a SIMD4x2 vertex program to be
generated.

I think this patch is tracking several independent bugs.</pre>
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