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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - dEQP-GLES3: asin, acos, acosh do not have enough precision"
href="https://bugs.freedesktop.org/show_bug.cgi?id=89635#c1">Comment # 1</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - dEQP-GLES3: asin, acos, acosh do not have enough precision"
href="https://bugs.freedesktop.org/show_bug.cgi?id=89635">bug 89635</a>
from <span class="vcard"><a class="email" href="mailto:kenneth@whitecape.org" title="Kenneth Graunke <kenneth@whitecape.org>"> <span class="fn">Kenneth Graunke</span></a>
</span></b>
<pre>Using better polynomials is probably wise.
In case someone wants to take this on and is interested in the performance
impact:
Programs known to use acos: Lightsmark, Tropico 5, Unigine Valley. Unreal 4's
Sun Temple demo.
Programs known to use atan: Champions of Regnum, Guacamelee, Natural Selection
2, The Polynomial, To The Moon, Unigine Valley, Unreal 4's Sun Temple demo.
Nobody uses asin.</pre>
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