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<b><a class="bz_bug_link
bz_status_NEEDINFO "
title="NEEDINFO - [BSW Bisected]ogles3conform ES3-CTS.gtf.GL3Tests.shadow.shadow_execution_vert fails"
href="https://bugs.freedesktop.org/show_bug.cgi?id=89457#c7">Comment # 7</a>
on <a class="bz_bug_link
bz_status_NEEDINFO "
title="NEEDINFO - [BSW Bisected]ogles3conform ES3-CTS.gtf.GL3Tests.shadow.shadow_execution_vert fails"
href="https://bugs.freedesktop.org/show_bug.cgi?id=89457">bug 89457</a>
from <span class="vcard"><a class="email" href="mailto:idr@freedesktop.org" title="Ian Romanick <idr@freedesktop.org>"> <span class="fn">Ian Romanick</span></a>
</span></b>
<pre>(In reply to Ian Romanick from <a href="show_bug.cgi?id=89457#c6">comment #6</a>)
<span class="quote">> There are several subtests listed in that .test file (2D, 2DArray, and
> Cube). Do they all fail, or does just a subset fail?</span >
I guess I could have just read the output. :(
The really weird thing is that the values differ only in the alpha channel.
However, every path through shadow_execution_2D.vert writes 1.0 to alpha.
Someone will have to sift through the generated assembly... which should be fun
since that shader has a giant switch statement.
Lu: Could you re-test with current master with INTEL_USE_NIR=yes and with
INTEL_USE_NIR=no? I'm curious whether that will change anything.</pre>
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