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            <b><a class="bz_bug_link 
          bz_status_NEW "
   title="NEW - [BSW Bisected]ogles3conform ES3-CTS.gtf.GL3Tests.shadow.shadow_execution_vert fails"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=89457#c15">Comment # 15</a>
              on <a class="bz_bug_link 
          bz_status_NEW "
   title="NEW - [BSW Bisected]ogles3conform ES3-CTS.gtf.GL3Tests.shadow.shadow_execution_vert fails"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=89457">bug 89457</a>
              from <span class="vcard"><a class="email" href="mailto:krh@bitplanet.net" title="Kristian Høgsberg <krh@bitplanet.net>"> <span class="fn">Kristian Høgsberg</span></a>
</span></b>
        <pre>(In reply to Kenneth Graunke from <a href="show_bug.cgi?id=89457#c14">comment #14</a>)
<span class="quote">> Hey Kristian,

> Can you make the equivalent change in fs_visitor::nir_emit_texture()
> (brw_fs_nir.cpp) as well?  That way, we'll keep this fix with
> INTEL_USE_NIR=1.

> Thanks :)</span >

Oh yeah, good point. I took a look and nir uses fs_visitor::emit_texture() for
emitting the texture operation so the fix is in the nir path as well.</pre>
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