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<base href="https://bugs.freedesktop.org/" />
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<th>Bug ID</th>
<td><a class="bz_bug_link
bz_status_NEW "
title="NEW - [SNB+ Bisected]Ogles3conform ES3-CTS.shaders.struct.uniform.sampler_array_fragment fails"
href="https://bugs.freedesktop.org/show_bug.cgi?id=90114">90114</a>
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<th>Summary</th>
<td>[SNB+ Bisected]Ogles3conform ES3-CTS.shaders.struct.uniform.sampler_array_fragment fails
</td>
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<th>Product</th>
<td>Mesa
</td>
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<th>Version</th>
<td>git
</td>
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<th>Hardware</th>
<td>All
</td>
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<th>OS</th>
<td>Linux (All)
</td>
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<th>Status</th>
<td>NEW
</td>
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<th>Severity</th>
<td>major
</td>
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<th>Priority</th>
<td>high
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<th>Component</th>
<td>Drivers/DRI/i965
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<th>Assignee</th>
<td>idr@freedesktop.org
</td>
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<th>Reporter</th>
<td>huax.lu@intel.com
</td>
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<th>QA Contact</th>
<td>intel-3d-bugs@lists.freedesktop.org
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<pre>System Environment:
--------------------------
Platform: SNB
Libdrm:
(master)libdrm-2.4.60-34-g0d78b37b1cac304ce5e84d1207f0a43abd29c000
Mesa: (master)b2e871bd484db229978cfe4b7efa12dfd79067a8
Xserver:
(master)xorg-server-1.17.0-76-gb1029716e41e252f149b82124a149da180607c96
Xf86_video_intel:(master)2.99.917-275-g7eaf593640d4479f850227252fd793bcb55be8d3
Libva: (master)062a63932c0f1439aa587aa986bbcfb758ff38f2
Libva_intel_driver:(master)890f538f62707ec07a6accdb65bafcaffc941bb1
Kernel: (drm-intel-nightly)d600654ab94b325f253e267422dcf60302120ea0
Bug detailed description:
-----------------------------
It fails on SNB+ platforms with mesa master branch, works well on 10.5 branch.
It is a separate bug from <a class="bz_bug_link
bz_status_ASSIGNED "
title="ASSIGNED - [i965 Bisected NIR] Piglit/glean_fragprog1-swz_test fail"
href="show_bug.cgi?id=90000">bug 90000</a>.
Bisect shows: d47405eb707b9921f70454049677a9d504ee3fa6 is the first bad commit.
commit d47405eb707b9921f70454049677a9d504ee3fa6
Author: Jason Ekstrand <<a href="mailto:jason.ekstrand@intel.com">jason.ekstrand@intel.com</a>>
AuthorDate: Fri Apr 10 16:24:11 2015 -0700
Commit: Jason Ekstrand <<a href="mailto:jason.ekstrand@intel.com">jason.ekstrand@intel.com</a>>
CommitDate: Fri Apr 10 17:19:54 2015 -0700
i965: Use NIR by default for fragment shaders
GLSL IR vs. NIR shader-db results on i965:
output:
dEQP Core GL-CTS-2.0 (0x0052484b) starting..
target implementation = 'X11'
Test case 'ES3-CTS.shaders.struct.uniform.sampler_array_fragment'..
Vertex compile time = 3.502000 ms
Fragment compile time = 0.393000 ms
Link time = 1.111000 ms
Fail (Fail)
DONE!
Test run totals:
Passed: 0/1 (0.00%)
Failed: 1/1 (100.00%)
Not supported: 0/1 (0.00%)
Warnings: 0/1 (0.00%)
Reproduce steps:
----------------------------
1. xinit
2. ./glcts --deqp-case=ES3-CTS.shaders.struct.uniform.sampler_array_fragment</pre>
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