<html>
<head>
<base href="https://bugs.freedesktop.org/" />
</head>
<body>
<p>
<div>
<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - Implement SSBOs in GLSL front-end and i965"
href="https://bugs.freedesktop.org/show_bug.cgi?id=89597#c33">Comment # 33</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - Implement SSBOs in GLSL front-end and i965"
href="https://bugs.freedesktop.org/show_bug.cgi?id=89597">bug 89597</a>
from <span class="vcard"><a class="email" href="mailto:siglesias@igalia.com" title="Samuel Iglesias <siglesias@igalia.com>"> <span class="fn">Samuel Iglesias</span></a>
</span></b>
<pre>(In reply to Kristian Høgsberg from <a href="show_bug.cgi?id=89597#c32">comment #32</a>)
<span class="quote">> (In reply to Jason Ekstrand from <a href="show_bug.cgi?id=89597#c31">comment #31</a>)
> > (In reply to Samuel Iglesias from <a href="show_bug.cgi?id=89597#c30">comment #30</a>)
> > > I have been working on the .length() calculation of unsized arrays in SSBOs.
> > > As it was said in <a href="show_bug.cgi?id=89597#c2">comment 2</a>, the size of the allocated buffer by the GPU can
> > > be queried by resinfo message. I have that code working fine with that
> > > approach but recently I discovered an inconsistency:
> > >
> > > Intel driver is allocating internally buffers of multiples of 4k (see buffer
> > > object returned by intel_bufferobj_buffer() in brw_upload_ubo_surfaces()),
> > > so if the user wants a buffer of size 32 bytes, it would allocate a buffer
> > > of 4096 bytes. Then, the emitted resinfo message returns 4096.
> >
> > Yes, it does. There are a couple of reasons for this. First, is that
> > kernel bo's (I think) work in terms of whole pages. Second, drm has an
> > internal buffer cache for recycling buffers. If you ask it for a new buffer
> > and there is already a free one available of the correct size, you get that
> > one instead of a new one. We do this to save on some of the up-front costs
> > of creating and mapping buffers. However, in order for this to work, we
> > have to greatly reduce the number of different possible sizes. I think
> > there's also a power-of-two size restriction in there somewhere to
> > accomplish this.
> >
> > > However if the application executes glGetBufferParameteriv(GL_BUFFER_SIZE)
> > > it will return 32 bytes and I suppose this is the buffer size value that
> > > should be used for unsized array's length calculations.
> >
> > Yes, we want to use what the client thinks is the size for those
> > calculations. Otherwise, the client will get very confused.
> >
> > > How can I fix this inconsistency?
> >
> > I'm not particularly familiar with the resinfo message. However, there is
> > another message that we use to implement the textureSize function. This one
> > reads the width/height out of the SURFACE_STATE object and hands that back.
> > Given that an SSBO has to have a surface state associated with it since it
> > goes in the binding table, you could probably use this message to pull the
> > length out.
> >
> > > Should I modify intel_bufferobj_buffer() to return a buffer object of the
> > > same size it was asked for and not round it up to multiples of 4k? Is there
> > > a good reason for that behavior?
> >
> > Explained above.
>
> The allocations in mesa and gem buffer objects in the kernel are all just sw
> abstractions. They're rounded up and aligned for various reasons, but once
> the hardware starts executing a batchbuffer it's all a big linear address
> space. The only size the hardware sees is what we put in the SURFAFCE_STATE
> object. This is filled in in gen4/gen7/gen8_emit_buffer_surface_state(). The
> problem is in brw_upload_ubo_surfaces() where we use the size from the
> drm_intel_bo instead of the API provided size from binding->BufferObject in
> the calls to brw_create_constant_surface() and your new
> brw_create_buffer_surface().</span >
Thanks both for your comments!
Khristian, I used the size from binding->BufferObject when calling
brw_create_buffer_surface() and everything is working fine now. I am going to
do the same for the brw_create_constant_surface() call.
Thanks again!</pre>
</div>
</p>
<hr>
<span>You are receiving this mail because:</span>
<ul>
<li>You are the QA Contact for the bug.</li>
</ul>
</body>
</html>