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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - Incorrect fog of war effect in Wasteland 2"
href="https://bugs.freedesktop.org/show_bug.cgi?id=84155#c25">Comment # 25</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - Incorrect fog of war effect in Wasteland 2"
href="https://bugs.freedesktop.org/show_bug.cgi?id=84155">bug 84155</a>
from <span class="vcard"><a class="email" href="mailto:trigrab@gmail.com" title="Trigrab <trigrab@gmail.com>"> <span class="fn">Trigrab</span></a>
</span></b>
<pre>(In reply to Tapani Pälli from <a href="show_bug.cgi?id=84155#c24">comment #24</a>)
<span class="quote">> (In reply to Tapani Pälli from <a href="show_bug.cgi?id=84155#c23">comment #23</a>)
> > Seems to me that this problem may have been fixed either by changes to the
> > game or changes to Mesa (tested using current Mesa git head abf3fef).
> >
> > Could someone else verify? It is probably enough to try with latest
> > oibaf-ppa if using Ubuntu.
>
> Huh sorry, this was not true, I just realized I had following environment
> variable turned on:
>
> UNITY_DISABLE_GRAPHICS_DRIVER_WORKAROUNDS=yes
>
> This seems to make the bug disappear, this means the bug is most probably in
> Unity engine. Could someone else try if this fixes the issue for you?</span >
I tested it on a different unity3d game with a similar fog of war bug and it
worked. Unfortunately I don't have wasteland2 to test it there.</pre>
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