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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - [BDW Bisected]dEQP-GLES3.functional.fbo.completeness.renderable.texture.depth.rg_half_float_oes fails"
href="https://bugs.freedesktop.org/show_bug.cgi?id=90748#c9">Comment # 9</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - [BDW Bisected]dEQP-GLES3.functional.fbo.completeness.renderable.texture.depth.rg_half_float_oes fails"
href="https://bugs.freedesktop.org/show_bug.cgi?id=90748">bug 90748</a>
from <span class="vcard"><a class="email" href="mailto:lemody@gmail.com" title="Tapani Pälli <lemody@gmail.com>"> <span class="fn">Tapani Pälli</span></a>
</span></b>
<pre>The more I look at this the more fishy this seems. I find it very hard to
extract from ES 3.0 spec that what are valid combinations for glTexImage call.
However according to following man page:
<a href="https://www.khronos.org/opengles/sdk/docs/man3/html/glTexImage2D.xhtml">https://www.khronos.org/opengles/sdk/docs/man3/html/glTexImage2D.xhtml</a>
it does not seem that GL_RED and GL_RG can be used with unsized internal
formats like deqp does, according to man page it is required to be a sized
format like GL_RG32F so the checks in _mesa_es3_error_check_format_and_type
seem quite correct.
So, after all the patches enabling this I actually have a feeling I should not
and this is a bug in the tests. Could someone else verify if he has same
understanding of the spec according to the format requirements?</pre>
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