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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - [SKL] oilrush fail to show anything but white screen."
href="https://bugs.freedesktop.org/show_bug.cgi?id=90739#c6">Comment # 6</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - [SKL] oilrush fail to show anything but white screen."
href="https://bugs.freedesktop.org/show_bug.cgi?id=90739">bug 90739</a>
from <span class="vcard"><a class="email" href="mailto:martin.peres@free.fr" title="Martin Peres <martin.peres@free.fr>"> <span class="fn">Martin Peres</span></a>
</span></b>
<pre>(In reply to Kenneth Graunke from <a href="show_bug.cgi?id=90739#c5">comment #5</a>)
<span class="quote">> or MESA_EXTENSION_OVERRIDE=-GL_ARB_sample_shading</span >
This should indeed do the trick. I am finishing up a patch series that will
introduce common drirc options across all the drivers. The end result is that I
introduce an equivalent for MESA_EXTENSION_OVERRIDE and
MESA_GL_VERSION_OVERRIDE. With this, I fixed the unigine benchmarks (valley,
tropics, sanctuary). I can also fix oilrush!</pre>
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