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<b><a class="bz_bug_link
bz_status_ASSIGNED "
title="ASSIGNED - "high fidelity": Segfault in _mesa_program_resource_find_name"
href="https://bugs.freedesktop.org/show_bug.cgi?id=90925#c3">Comment # 3</a>
on <a class="bz_bug_link
bz_status_ASSIGNED "
title="ASSIGNED - "high fidelity": Segfault in _mesa_program_resource_find_name"
href="https://bugs.freedesktop.org/show_bug.cgi?id=90925">bug 90925</a>
from <span class="vcard"><a class="email" href="mailto:lemody@gmail.com" title="Tapani Pälli <lemody@gmail.com>"> <span class="fn">Tapani Pälli</span></a>
</span></b>
<pre>The program seems to segfault even if I revert 222e5b8 which changes
glGetAttribLocation implementation. This makes it painful to know if my fix for
this bug works correctly :/
Program received signal SIGSEGV, Segmentation fault.
0x00000000004c03a4 in retrace_glGetAttribLocation(trace::Call&) ()
This is a strange bug, the ir_variable in question seems to have NULL as it's
name, I need to dig out if this is a valid condition, code currently assumes
that everything has at least some name.</pre>
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