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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - [g45 g965 bisected] assertions generated from textureGrad cube samplers fix"
href="https://bugs.freedesktop.org/show_bug.cgi?id=91022#c1">Comment # 1</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - [g45 g965 bisected] assertions generated from textureGrad cube samplers fix"
href="https://bugs.freedesktop.org/show_bug.cgi?id=91022">bug 91022</a>
from <span class="vcard"><a class="email" href="mailto:kenneth@whitecape.org" title="Kenneth Graunke <kenneth@whitecape.org>"> <span class="fn">Kenneth Graunke</span></a>
</span></b>
<pre>Created <span class=""><a href="attachment.cgi?id=116584" name="attach_116584" title="Fix for the bug (untested)">attachment 116584</a> <a href="attachment.cgi?id=116584&action=edit" title="Fix for the bug (untested)">[details]</a></span> <a href='page.cgi?id=splinter.html&bug=91022&attachment=116584'>[review]</a>
Fix for the bug (untested)
My Gen4 SIMD16 texturing code was broken. I've attached a patch which should
fix it, but I haven't had access to my machine to piglit test it yet.
The tests still assert fail, but due to another existing bug with tile offsets.</pre>
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