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            <b><a class="bz_bug_link 
          bz_status_NEW "
   title="NEW - ES3-CTS.gtf.GL3Tests.shadow.shadow_execution_vert fails"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=91114#c3">Comment # 3</a>
              on <a class="bz_bug_link 
          bz_status_NEW "
   title="NEW - ES3-CTS.gtf.GL3Tests.shadow.shadow_execution_vert fails"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=91114">bug 91114</a>
              from <span class="vcard"><a class="email" href="mailto:lemody@gmail.com" title="Tapani Pälli <lemody@gmail.com>"> <span class="fn">Tapani Pälli</span></a>
</span></b>
        <pre>(In reply to Iago Toral from <a href="show_bug.cgi?id=91114#c2">comment #2</a>)
<span class="quote">> These are the conformance tests, right? I don't think I have access to them. </span >

Yep, this is gles3 conformance.

<span class="quote">> Tapani, can you check if this change
> inlower_texture_grad_visitor::visit_leave(ir_texture *ir) fixes the problem?:

> -   if (ir->sampler->type->sampler_dimensionality == GLSL_SAMPLER_DIM_CUBE) {
> -      ir->lod_info.lod = expr(ir_binop_add,
> -                              expr(ir_unop_log2, rho),
> -                              new(mem_ctx) ir_constant(-1.0f));
> -   } else {
>        ir->lod_info.lod = expr(ir_unop_log2, rho);
> -   }

> The special case for GLSL_SAMPLER_DIM_CUBE was needed for piglit and deqp
> textureGrad tests to pass, but if this is breaking a conformance test then 
> maybe there is some other factor to consider when adjusting the lod
> computation.</span >

unfortunately did not fix the issue</pre>
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