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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - ES3-CTS.gtf.GL3Tests.shadow.shadow_execution_vert fails"
href="https://bugs.freedesktop.org/show_bug.cgi?id=91114#c4">Comment # 4</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - ES3-CTS.gtf.GL3Tests.shadow.shadow_execution_vert fails"
href="https://bugs.freedesktop.org/show_bug.cgi?id=91114">bug 91114</a>
from <span class="vcard"><a class="email" href="mailto:lemody@gmail.com" title="Tapani Pälli <lemody@gmail.com>"> <span class="fn">Tapani Pälli</span></a>
</span></b>
<pre>(In reply to Tapani Pälli from <a href="show_bug.cgi?id=91114#c3">comment #3</a>)
<span class="quote">> (In reply to Iago Toral from <a href="show_bug.cgi?id=91114#c2">comment #2</a>)
> > These are the conformance tests, right? I don't think I have access to them.
>
> Yep, this is gles3 conformance.
>
> > Tapani, can you check if this change
> > inlower_texture_grad_visitor::visit_leave(ir_texture *ir) fixes the problem?:
> >
> > - if (ir->sampler->type->sampler_dimensionality == GLSL_SAMPLER_DIM_CUBE) {
> > - ir->lod_info.lod = expr(ir_binop_add,
> > - expr(ir_unop_log2, rho),
> > - new(mem_ctx) ir_constant(-1.0f));
> > - } else {
> > ir->lod_info.lod = expr(ir_unop_log2, rho);
> > - }
> >
> > The special case for GLSL_SAMPLER_DIM_CUBE was needed for piglit and deqp
> > textureGrad tests to pass, but if this is breaking a conformance test then
> > maybe there is some other factor to consider when adjusting the lod
> > computation.
>
> unfortunately did not fix the issue</span >
huh yeah, actually it does when I added:
ir->lod_info.lod = expr(ir_unop_log2, rho);
(taken away by the patch)</pre>
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