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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - ES3-CTS.gtf.GL3Tests.shadow.shadow_execution_vert fails"
href="https://bugs.freedesktop.org/show_bug.cgi?id=91114#c9">Comment # 9</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - ES3-CTS.gtf.GL3Tests.shadow.shadow_execution_vert fails"
href="https://bugs.freedesktop.org/show_bug.cgi?id=91114">bug 91114</a>
from <span class="vcard"><a class="email" href="mailto:itoral@igalia.com" title="Iago Toral <itoral@igalia.com>"> <span class="fn">Iago Toral</span></a>
</span></b>
<pre>(In reply to Tapani Pälli from <a href="show_bug.cgi?id=91114#c8">comment #8</a>)
<span class="quote">> (In reply to Iago Toral from <a href="show_bug.cgi?id=91114#c7">comment #7</a>)
> > do you know if the bad commit breaks other CTS tests with textureGrad on
> > cubes? I am wondering if the problem here might be that piglit and deqp both
> > have a different expectation than the CTS.
>
> Nope just did a full run and the only failing tests are:
>
> ES3-CTS.gtf.GL3Tests.shadow.shadow_execution_vert
> ES3-CTS.gtf.GL3Tests.shadow.shadow_execution_frag</span >
Ok, in that case it looks as if the CTS expectations for textureGrad on shadow
cube samplers specifically are different from those in piglit/deqp.
I have just run bin/tex-miplevel-selection textureGrad CubeShadow with the
proprietary nVidia driver and it passes, so I guess that points to piglit's
expectations being correct here. Could it be that the CTS test is not correct?
I find it difficult to believe that piglit/deqp and the nVidia implementation
are all incorrect.
That said, I wonder if there is something special about this CTS test that
makes it different from the piglit tests so as to need a different LOD
computation.</pre>
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