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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - Implement a NIR -> vec4 pass"
href="https://bugs.freedesktop.org/show_bug.cgi?id=89580#c29">Comment # 29</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - Implement a NIR -> vec4 pass"
href="https://bugs.freedesktop.org/show_bug.cgi?id=89580">bug 89580</a>
from <span class="vcard"><a class="email" href="mailto:elima@igalia.com" title="Eduardo Lima Mitev <elima@igalia.com>"> <span class="fn">Eduardo Lima Mitev</span></a>
</span></b>
<pre>Hi all, FYI we submitted the series to the mailing-list late last week:
<a href="http://lists.freedesktop.org/archives/mesa-dev/2015-June/087448.html">http://lists.freedesktop.org/archives/mesa-dev/2015-June/087448.html</a>
We are now focusing on extending the NIR->vec4 pass to support geometry shaders
and ARB_vertex_program shaders.
A tree containing the patch-set we submitted can be found at:
<a href="https://github.com/Igalia/mesa/tree/nir-vec4-v1">https://github.com/Igalia/mesa/tree/nir-vec4-v1</a></pre>
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