<html>
    <head>
      <base href="https://bugs.freedesktop.org/" />
    </head>
    <body>
      <p>
        <div>
            <b><a class="bz_bug_link 
          bz_status_NEW "
   title="NEW - Implement a NIR -> vec4 pass"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=89580#c29">Comment # 29</a>
              on <a class="bz_bug_link 
          bz_status_NEW "
   title="NEW - Implement a NIR -> vec4 pass"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=89580">bug 89580</a>
              from <span class="vcard"><a class="email" href="mailto:elima@igalia.com" title="Eduardo Lima Mitev <elima@igalia.com>"> <span class="fn">Eduardo Lima Mitev</span></a>
</span></b>
        <pre>Hi all, FYI we submitted the series to the mailing-list late last week:

<a href="http://lists.freedesktop.org/archives/mesa-dev/2015-June/087448.html">http://lists.freedesktop.org/archives/mesa-dev/2015-June/087448.html</a>

We are now focusing on extending the NIR->vec4 pass to support geometry shaders
and ARB_vertex_program shaders.

A tree containing the patch-set we submitted can be found at:

<a href="https://github.com/Igalia/mesa/tree/nir-vec4-v1">https://github.com/Igalia/mesa/tree/nir-vec4-v1</a></pre>
        </div>
      </p>
      <hr>
      <span>You are receiving this mail because:</span>
      
      <ul>
          <li>You are the QA Contact for the bug.</li>
      </ul>
    </body>
</html>