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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - GLSL sine and cosine of argument larger than 4096*pi give wrong results"
href="https://bugs.freedesktop.org/show_bug.cgi?id=91213#c1">Comment # 1</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - GLSL sine and cosine of argument larger than 4096*pi give wrong results"
href="https://bugs.freedesktop.org/show_bug.cgi?id=91213">bug 91213</a>
from <span class="vcard"><a class="email" href="mailto:b7.10110111@gmail.com" title="Ruslan Kabatsayev <b7.10110111@gmail.com>"> <span class="fn">Ruslan Kabatsayev</span></a>
</span></b>
<pre>Tested in Windows on a similar HD Graphics 4600 device, and there the result is
correct, as with software renderer on Linux. So seems it's not the chip which
doesn't work correctly, but the driver/mesa.</pre>
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