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            <b><a class="bz_bug_link 
          bz_status_RESOLVED  bz_closed"
   title="RESOLVED FIXED - "high fidelity": Segfault in _mesa_program_resource_find_name"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=90925#c11">Comment # 11</a>
              on <a class="bz_bug_link 
          bz_status_RESOLVED  bz_closed"
   title="RESOLVED FIXED - "high fidelity": Segfault in _mesa_program_resource_find_name"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=90925">bug 90925</a>
              from <span class="vcard"><a class="email" href="mailto:lemody@gmail.com" title="Tapani Pälli <lemody@gmail.com>"> <span class="fn">Tapani Pälli</span></a>
</span></b>
        <pre>commit f045b8b2ff5ac75da3e092f482fd1717571d8462
Author: Tapani Pälli <<a href="mailto:tapani.palli@intel.com">tapani.palli@intel.com</a>>
Date:   Mon Jun 29 15:23:45 2015 +0300

    glsl: create program resource list after LinkShader

    Resource list can be created properly  only after LinkShader hook
    has been called to make sure all dead variables have been removed.

    Signed-off-by: Tapani Pälli <<a href="mailto:tapani.palli@intel.com">tapani.palli@intel.com</a>>
    Reviewed-by: Martin Peres <<a href="mailto:martin.peres@linux.intel.com">martin.peres@linux.intel.com</a>>
    Bugzilla: <a class="bz_bug_link 
          bz_status_RESOLVED  bz_closed"
   title="RESOLVED FIXED - "high fidelity": Segfault in _mesa_program_resource_find_name"
   href="show_bug.cgi?id=90925">https://bugs.freedesktop.org/show_bug.cgi?id=90925</a></pre>
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