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    <body><table border="1" cellspacing="0" cellpadding="8">
        <tr>
          <th>Bug ID</th>
          <td><a class="bz_bug_link 
          bz_status_NEW "
   title="NEW - GLSL sine and cosine of argument larger than 4096*pi give wrong results"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=91213">91213</a>
          </td>
        </tr>

        <tr>
          <th>Summary</th>
          <td>GLSL sine and cosine of argument larger than 4096*pi give wrong results
          </td>
        </tr>

        <tr>
          <th>Product</th>
          <td>Mesa
          </td>
        </tr>

        <tr>
          <th>Version</th>
          <td>10.5
          </td>
        </tr>

        <tr>
          <th>Hardware</th>
          <td>Other
          </td>
        </tr>

        <tr>
          <th>OS</th>
          <td>All
          </td>
        </tr>

        <tr>
          <th>Status</th>
          <td>NEW
          </td>
        </tr>

        <tr>
          <th>Severity</th>
          <td>normal
          </td>
        </tr>

        <tr>
          <th>Priority</th>
          <td>medium
          </td>
        </tr>

        <tr>
          <th>Component</th>
          <td>Drivers/DRI/i965
          </td>
        </tr>

        <tr>
          <th>Assignee</th>
          <td>idr@freedesktop.org
          </td>
        </tr>

        <tr>
          <th>Reporter</th>
          <td>b7.10110111@gmail.com
          </td>
        </tr>

        <tr>
          <th>QA Contact</th>
          <td>intel-3d-bugs@lists.freedesktop.org
          </td>
        </tr></table>
      <p>
        <div>
        <pre>Created <span class=""><a href="attachment.cgi?id=116915" name="attach_116915" title="Plot of per-channel values in a scanline of the resulting image">attachment 116915</a> <a href="attachment.cgi?id=116915&action=edit" title="Plot of per-channel values in a scanline of the resulting image">[details]</a></span>
Plot of per-channel values in a scanline of the resulting image

The following fragment shader gives me wrong results for red and blue channels,
while the green channel can taken as a reference:

#version 120
float SinGood(float x)
{
    if(x>12866)
        x=mod(x,6.283185307);
    return sin(x);
}
void main()
{
    const float pi=3.14159265;
    gl_FragColor=vec4(0.5+0.5*sin(3.14159265/256*gl_FragCoord.x+4096*pi),
                      0.5+0.5*SinGood(3.14159265/256*gl_FragCoord.x+4096*pi),
                      0.5+0.5*sin(3.14159265/256*gl_FragCoord.x+2*4096*pi),
                      1);
}

I've tested on Intel Corporation Xeon E3-1200 v3 Processor Integrated Graphics
Controller (rev 06), as well as on HD Graphics 4600 on Kubuntu 14.04 and LFS.

If I set LIBGL_ALWAYS_SOFTWARE=1, then I get all three channels with identical
results (visually in the resulting image and on the channels plot), i.e. the
problem only appears when HW acceleration is enabled.</pre>
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