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            <b><a class="bz_bug_link 
          bz_status_ASSIGNED "
   title="ASSIGNED - [BDW+] glVertexAttribDivisor not working in combination with glPolygonMode"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=91292#c7">Comment # 7</a>
              on <a class="bz_bug_link 
          bz_status_ASSIGNED "
   title="ASSIGNED - [BDW+] glVertexAttribDivisor not working in combination with glPolygonMode"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=91292">bug 91292</a>
              from <span class="vcard"><a class="email" href="mailto:neil@linux.intel.com" title="Neil Roberts <neil@linux.intel.com>"> <span class="fn">Neil Roberts</span></a>
</span></b>
        <pre>I think the problem with gl_InstanceID is probably <a class="bz_bug_link 
          bz_status_ASSIGNED "
   title="ASSIGNED - Triangle disappears with glPolygonMode GL_LINE"
   href="show_bug.cgi?id=84677">bug 84677</a>.

Yes, I guess a fix for either of these will interact with each other. I think
the patch I posted here won't work if we fix the other bug because it would put
the element for the vertex/instance ID before the edge flag.</pre>
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