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            <b><a class="bz_bug_link 
          bz_status_NEW "
   title="NEW - [snb] GPU HANG: ecode 6:0:0xf288fff8, in eduke32"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=91383#c4">Comment # 4</a>
              on <a class="bz_bug_link 
          bz_status_NEW "
   title="NEW - [snb] GPU HANG: ecode 6:0:0xf288fff8, in eduke32"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=91383">bug 91383</a>
              from <span class="vcard"><a class="email" href="mailto:org.freedesktop@io7m.com" title="org.freedesktop@io7m.com">org.freedesktop@io7m.com</a>
</span></b>
        <pre>The problem hasn't happened again.

I took a look into eduke32, and it seems that it actually relies entirely on
the fixed-function pipeline.

I've published a trace of about ten seconds of gameplay, I don't see any calls
to glUseProgram in that time:

<a href="http://waste.io7m.com/2015/07/18/eduke32.trace.xz">http://waste.io7m.com/2015/07/18/eduke32.trace.xz</a></pre>
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