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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - [snb] GPU HANG: ecode 6:0:0xf288fff8, in eduke32"
href="https://bugs.freedesktop.org/show_bug.cgi?id=91383#c4">Comment # 4</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - [snb] GPU HANG: ecode 6:0:0xf288fff8, in eduke32"
href="https://bugs.freedesktop.org/show_bug.cgi?id=91383">bug 91383</a>
from <span class="vcard"><a class="email" href="mailto:org.freedesktop@io7m.com" title="org.freedesktop@io7m.com">org.freedesktop@io7m.com</a>
</span></b>
<pre>The problem hasn't happened again.
I took a look into eduke32, and it seems that it actually relies entirely on
the fixed-function pipeline.
I've published a trace of about ten seconds of gameplay, I don't see any calls
to glUseProgram in that time:
<a href="http://waste.io7m.com/2015/07/18/eduke32.trace.xz">http://waste.io7m.com/2015/07/18/eduke32.trace.xz</a></pre>
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